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Faceshift unity software#
Through its proprietary 3D sensors and Faceshift Studio software it worked with plugins for Autodesk Maya and Unity game engine.
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Check out their participation video of GDC (Game Development Conference) 2015.īefore getting bought by Apple, this Zurich based company was associated in Gaming and Animation sectors. Do boundary less imagination, Faceshift can execute it.įaceshift was launched in 2011 at the Swiss Federal Institute of Technology in Lausanne. Doug Griffin, The Visual Effects industry veteran of ILM (Industrial Light & Magic) and EA (Electronic Arts) joined the company to head their San Francisco office in 2013. Using Faceshift, you don’t limit your creativity. The real time output gives much more clarity about the end product. It avoids unnecessary back and forth between creative and technical teams. The breakthrough is that it cuts cost and time on a very large scale. The nonhuman characters have got characteristics and expressions on the level of real human. The robotic characters of Star Wars 7 are looking much more realistic and finished through this technology.
Faceshift unity movie#
This facial motion capture software has got much more publicity as it used in the upcoming promising movie – Star Wars The Force Awakens.
Faceshift unity upgrade#
Faceshift has been used widely for Motion Capturing in upcoming movie Star Wars The Force Awakens.Īpple acquired Faceshift in the smartest move to upgrade in the technology revolution of VR (Virtual Reality) and AR (Augmented Reality). Read it here.Apple acquired Faceshift in the corporate arena of acquisition and mergers.
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Faceshift unity pro#
Updated 20 July: Miguel Benitez from mobile game developer Kaio Interactive has just posted a method of streaming data from Brekel Kinect Pro straight into 3ds Max, without the need for MotionBuilder. If it works reliably, the system looks like an ideal solution for anyone from indie developers up to animators at larger facilities wanting to record quick-and-dirty reference data without leaving their desks.īrekel Kinect Pro is available now for 32 and 64-bit Windows, price $99. Reference audio and video are captured simultaneously. These animation units act as deltas from the neutral pose that can be used to drive morph targets on a 3D model, enabling the facial movements of the animated character to follow those of a live actor.ĭata is recorded in FBX format, and can be streamed directly into MotionBuilder 2009 and above or Unity, the latter via a C# script. In addition to tracking head position and rotation and raw position data, Brekel Kinect Pro tracks 11 shape units and 6 animation units based on the Candide face model. The system is markerless, and requires no special makeup or calibration, unlike some similar technologies. Kinect motion-capture pioneer Jasper Brekelmans has released Brekel Kinect Pro Face, a new application for recording and streaming 3D facial animation data via Microsoft’s game peripheral.