I am finding it difficult to frame the research in a way that does not collapse into a ‘compensation model’ (e.g the idea that Technology X compensates for Impairment Y). Posted in GAMES, ABILITY AND DISABILITY | Leave a Comment »Īs part of preparing for work on the AHRC funded Alternative Futures development project, I’ve been wondering about ways to approach the topic … “life expectancy and longevity” Obviously… “propagation, births and mortality” Run as themes through Dead Space – foetal monsters, egg layers, unification, overkill… “focused on the species-body, the body imbued with the mechanics of life and serving as the basis of the biological processes” – humans v. “its integration into systems of efficient and economic controls.” – at both narrative and ludic level “the parallel increase of its usefulness and its docility” – accuracy, the avatar does more with less of my conscious effort as I improve “the extortion of its forces” – capacity to damage “the optimization of its capabilities” – level up, customize
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“its disciplining” – Isaac must operate effectively, disciplined by the space itself…strategy, player control – literally, the controls. “centred on the body as machine” – Isaac, obviously…driven, operated, fixed and fixing So…the above quote considered in relation to Dead Space:
![katawa shoujo game manual katawa shoujo game manual](https://i.kym-cdn.com/photos/images/original/001/331/156/232.png)
The second focused on “the body imbued with the mechanics of life and serving as the basis of the biological processes: propagation, births and mortality, the level of health, life expectancy and longevity, with all the conditions that can cause these to vary.” (Foucault, 1977, p 139). The first of these “Centred on the body as a machine: its disciplining, the optimization of its capabilities, the extortion of its forces, the parallel increase of its usefulness and its docility, its integration into systems of efficient and economic controls” (Foucault, 1977, p. This power was organized around “two poles” (p. …the rise of government and institutional powers directed at the “administration of bodies and the calculated management of life” (Foucault 1978, p.
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Here is a quote about Foucault from that Silverman and Simon paper: “sections of his seminal work, Discipline and Punish, can almost be read as a procudural manual for MMOG game designers and guild leaders everywhere” (2009, p 358).įoucault from History of Sexuality – this is the stuff I’m working with. Silverman and B.Simon (2009) ‘Discipline and Dragon Kill Points in the Online Power Game’ in Games and Culture October 2009 vol.
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Minneapolis: University of Minnesota Press. Games of empire: Global capitalism and video games (Vol. In these, for example, where the emphasis is on discipline and productivity in and around MMORPGs.ĭyer-Witheford, N., & De Peuter, G. There’s bio-power stuff in some game studies papers. Ball’s Foucault, Power and Education (Routledge, 2013) Lalvani’s Photography, Vision, and the Production of Modern Bodies (SUNY Press, 1996), was helpful. Working with disability theory involves to some degree or other engaging with Foucault, and Foucault appears in the Dead Space analysis (journal article version, in press this month).